Post by Indeo on Jun 28, 2006 19:32:58 GMT 8
Source: 858Airsoft
www.858airsoft.com/tactics/reflex.html
REFLEXIVE SHOOTING
During close quarters combat, there is little or no margin for error. Too slow a
shot at an enemy, too fast a shot at a noncombatant or inaccurate shots can all
be disastrous for the clearing team. Proper weapon carry technique, stance,
aiming, shot placement, and trigger manipulation constitute the act of reflexive
shooting. This method of shooting is the only way for the clearing team
members to consistently succeed without excessive casualties.
A. Weapon Ready Positions. The two weapon ready positions are low
ready and high ready.
(1) Low ready position. The butt of the weapon is placed firmly in the
pocket of the shoulder with the barrel pointed down at a 45-degree angle. This
is the safest carry position. It should be used by the clearing team while inside
the room, except when actually entering and clearing.
(2) High ready position. The butt of the weapon is held under the armpit,
with the barrel pointed slightly up, keeping the front sight assembly under the
line of sight but within the gunner’s peripheral vision. To engage a target, the
gunner pushes the weapon out as if to bayonet the target. When the weapon
leaves the armpit, he slides it up into the firing shoulder. This technique is best
suited for the lineup outside the door.
B. Stance. The feet are kept about shoulder-width apart. Toes are pointed
straight to the front (direction of movement). The firing side foot is slightly
staggered to the rear of the non-firing side foot. Knees are slightly bent and the
upper body is leaned slightly forward. Shoulders are square and pulled back,
not rolled over or slouched. The head is up and both eyes are open. When
engaging targets, the gunner holds the weapon with the butt in the pocket of
his shoulder.
C. Aim. The four aiming techniques all have their place during combat in
built-up areas, but the aimed quick-kill technique is the one most often used in
close quarters combat.
(1) Slow aimed fire. This technique is the most accurate. It consists of
taking up a steady, properly aligned sight picture and squeezing off rounds. It
is normally used for engagements beyond 25 meters or when the need for
accuracy overrides speed.
(2) Rapid aimed fire. This technique features an imperfect sight picture in
which windage is critical but elevation is of lesser importance. When the front
sight post is in line with the target, the gunner squeezes the trigger. This
technique is used against targets out to 15 meters and is fairly accurate and
very fast.
(3) Aimed quick kill. This technique consists of using a good spot weld
and placing the front sight post flush on top of the rear peep sight. It is used
for very quick shots out to 12 meters. Windage is important, but elevation is
not critical with relation to the target. This technique is the fastest and most
accurate. With practice, soldiers can become deadly shots at close range.
(4) Instinctive fire. This technique is the least desirable. The gunner
focuses on the target and points the weapon in the target’s general direction,
using muscle memory to compensate for lack of aim. This technique should be
used only in emergencies.
D. Shot Placement In close quarters combat, enemy soldiers must be
incapacitated immediately. Shots that merely wound or that are mortal but do
not incapacitate the target instantaneously are only slightly better than clean
misses. Members of clearing teams should concentrate on achieving solid,
well-placed head shots. This shot placement is difficult for some soldiers to
learn, having been taught previously to aim at center of mass.
(1) The only shot placement that guarantees immediate and total
incapacitation is one roughly centered in the face, below the middle of the
forehead, and above the upper lip. Shots to the side of the head above the
horizontal line passing through the ear opening to just below the crown of the
skull and from the cheekbones rearward to the occipital lobe are also effective.
With practice, accurate shot placement can be achieved. (See Figure K-16 for
proper shot placement.)
(2) Shots to the spinal column below the jaw and above the sternum can
neutralize a target immediately. However, the spinal column is a narrow target
and misses by only a few centimeters may cause no immediate reaction or a
delayed reaction in the target. Even though severely wounded, the enemy
soldier may be able to return effective fire.
(3) Shots to the center of the chest that enter the lung/heart region are
normally fatal but may take several seconds to incapacitate the target. During
this time, the opponent may be able to return effective fire. This region of the
body may also be shielded by military equipment or protective vests that can
often deflect or absorb rounds and prevent immediate incapacitation.
(4) Shots to the abdomen or lower extremities are rarely effective in
rendering an opponent immediately incapable of returning fire, even if they
are ultimately fatal.
E. Trigger Manipulation. Rapid, aimed, semiautomatic fire is the most
effective method of engaging targets during close quarters combat. As each
round is fired from the aimed quick-kill position, the weapon’s recoil makes
the front sight post move in a small natural arc. The gunner should not fight
this recoil. He should let the weapon make the arc and immediately bring the
front sight post back onto the target and take another shot. This two-shot
combination is known as a double tap. Soldiers must practice the double tap
until it becomes instinctive. Clearing team members continue to fire double
taps until the target goes down. If there are multiple targets, team members
double tap each one and then return to reengage any enemy left standing or
who are still trying to resist.
(1) Controlled three-round bursts fired from the M16A2 rifle are better
than fully automatic fire, but they are only slightly faster and not as accurate or
effective as rapid, aimed semiautomatic fire.
(2) Fully automatic fire with the M16A2 rifle or carbine is rarely effective
and may lead to unnecessary noncombatant casualties. Not only is fully
automatic fire inaccurate and difficult to control, but it also rapidly empties
ammunition magazines. A clearing team member who has expended his
ammunition while inside a room with an armed, uninjured enemy soldier will
become a casualty unless his fellow team members can quickly intervene.
www.858airsoft.com/tactics/reflex.html
REFLEXIVE SHOOTING
During close quarters combat, there is little or no margin for error. Too slow a
shot at an enemy, too fast a shot at a noncombatant or inaccurate shots can all
be disastrous for the clearing team. Proper weapon carry technique, stance,
aiming, shot placement, and trigger manipulation constitute the act of reflexive
shooting. This method of shooting is the only way for the clearing team
members to consistently succeed without excessive casualties.
A. Weapon Ready Positions. The two weapon ready positions are low
ready and high ready.
(1) Low ready position. The butt of the weapon is placed firmly in the
pocket of the shoulder with the barrel pointed down at a 45-degree angle. This
is the safest carry position. It should be used by the clearing team while inside
the room, except when actually entering and clearing.
(2) High ready position. The butt of the weapon is held under the armpit,
with the barrel pointed slightly up, keeping the front sight assembly under the
line of sight but within the gunner’s peripheral vision. To engage a target, the
gunner pushes the weapon out as if to bayonet the target. When the weapon
leaves the armpit, he slides it up into the firing shoulder. This technique is best
suited for the lineup outside the door.
B. Stance. The feet are kept about shoulder-width apart. Toes are pointed
straight to the front (direction of movement). The firing side foot is slightly
staggered to the rear of the non-firing side foot. Knees are slightly bent and the
upper body is leaned slightly forward. Shoulders are square and pulled back,
not rolled over or slouched. The head is up and both eyes are open. When
engaging targets, the gunner holds the weapon with the butt in the pocket of
his shoulder.
C. Aim. The four aiming techniques all have their place during combat in
built-up areas, but the aimed quick-kill technique is the one most often used in
close quarters combat.
(1) Slow aimed fire. This technique is the most accurate. It consists of
taking up a steady, properly aligned sight picture and squeezing off rounds. It
is normally used for engagements beyond 25 meters or when the need for
accuracy overrides speed.
(2) Rapid aimed fire. This technique features an imperfect sight picture in
which windage is critical but elevation is of lesser importance. When the front
sight post is in line with the target, the gunner squeezes the trigger. This
technique is used against targets out to 15 meters and is fairly accurate and
very fast.
(3) Aimed quick kill. This technique consists of using a good spot weld
and placing the front sight post flush on top of the rear peep sight. It is used
for very quick shots out to 12 meters. Windage is important, but elevation is
not critical with relation to the target. This technique is the fastest and most
accurate. With practice, soldiers can become deadly shots at close range.
(4) Instinctive fire. This technique is the least desirable. The gunner
focuses on the target and points the weapon in the target’s general direction,
using muscle memory to compensate for lack of aim. This technique should be
used only in emergencies.
D. Shot Placement In close quarters combat, enemy soldiers must be
incapacitated immediately. Shots that merely wound or that are mortal but do
not incapacitate the target instantaneously are only slightly better than clean
misses. Members of clearing teams should concentrate on achieving solid,
well-placed head shots. This shot placement is difficult for some soldiers to
learn, having been taught previously to aim at center of mass.
(1) The only shot placement that guarantees immediate and total
incapacitation is one roughly centered in the face, below the middle of the
forehead, and above the upper lip. Shots to the side of the head above the
horizontal line passing through the ear opening to just below the crown of the
skull and from the cheekbones rearward to the occipital lobe are also effective.
With practice, accurate shot placement can be achieved. (See Figure K-16 for
proper shot placement.)
(2) Shots to the spinal column below the jaw and above the sternum can
neutralize a target immediately. However, the spinal column is a narrow target
and misses by only a few centimeters may cause no immediate reaction or a
delayed reaction in the target. Even though severely wounded, the enemy
soldier may be able to return effective fire.
(3) Shots to the center of the chest that enter the lung/heart region are
normally fatal but may take several seconds to incapacitate the target. During
this time, the opponent may be able to return effective fire. This region of the
body may also be shielded by military equipment or protective vests that can
often deflect or absorb rounds and prevent immediate incapacitation.
(4) Shots to the abdomen or lower extremities are rarely effective in
rendering an opponent immediately incapable of returning fire, even if they
are ultimately fatal.
E. Trigger Manipulation. Rapid, aimed, semiautomatic fire is the most
effective method of engaging targets during close quarters combat. As each
round is fired from the aimed quick-kill position, the weapon’s recoil makes
the front sight post move in a small natural arc. The gunner should not fight
this recoil. He should let the weapon make the arc and immediately bring the
front sight post back onto the target and take another shot. This two-shot
combination is known as a double tap. Soldiers must practice the double tap
until it becomes instinctive. Clearing team members continue to fire double
taps until the target goes down. If there are multiple targets, team members
double tap each one and then return to reengage any enemy left standing or
who are still trying to resist.
(1) Controlled three-round bursts fired from the M16A2 rifle are better
than fully automatic fire, but they are only slightly faster and not as accurate or
effective as rapid, aimed semiautomatic fire.
(2) Fully automatic fire with the M16A2 rifle or carbine is rarely effective
and may lead to unnecessary noncombatant casualties. Not only is fully
automatic fire inaccurate and difficult to control, but it also rapidly empties
ammunition magazines. A clearing team member who has expended his
ammunition while inside a room with an armed, uninjured enemy soldier will
become a casualty unless his fellow team members can quickly intervene.